Abstract:Reinforcement learning with verifiable rewards (RLVR) can yield large reasoning gains from very few training instances, yet its strong sensitivity to which instances are used makes data selection a central bottleneck. Most existing selection pipelines rely on training-time optimization signals and/or require access to verifiable rewards or ground-truth answers over large candidate pools, which is costly and often infeasible in specialized domains. We study RLVR data selection in a setting where selection must be performed before any RL training and without labels or reward evaluation on the full pool. We propose SHIFT, a one-shot, training-free selector based solely on inference-time hidden-state dynamics. For each candidate instance, SHIFT runs a single deterministic reasoning rollout and computes a reasoning-induced representation shift (RIRS) as the start-to-end hidden-state delta. SHIFT uses the RIRS magnitude as a lightweight proxy for instance utility and enforces coverage via a quality-weighted farthest-first CoreSet procedure in an RIRS-augmented feature space, producing compact subsets that scale to large unlabeled pools. Across mathematical reasoning and medical QA benchmarks under ultra-low budgets, SHIFT consistently outperforms training-free diversity and difficulty/uncertainty baselines, improving both in-domain accuracy and transfer to harder evaluation settings. Ablations show that RIRS-based coverage and quality-weighting contribute complementary gains, and analyses indicate that RIRS is not explained by simple input/output length statistics. Code is available at github.com/JianghaoWu/SHIFT.
Abstract:While medical Multimodal Large Language Models (MLLMs) have shown promise in assisting diagnosis, they still frequently generate hallucinated responses that appear linguistically plausible but lack visual evidence. Such hallucinations pose risks to clinical decision-making and necessitate effective detection. Existing introspective detection methods primarily perform uncertainty estimation or logical verification by analyzing model responses conditioned on original or perturbed inputs. However, such external perturbations are often heuristic and context-agnostic, which overlooks the internal cross-modal dependency between generated tokens and related visual tokens during decoding. To address this issue, we propose VIHD, a Visual Intervention-based Hallucination Detection method that leverages targeted visual token masking to calibrate semantic entropy for more effective hallucination detection. VIHD locates visually dominant decoder layers via Visual Dependency Probing (VDP), executes Visual Intervention Decoding (VID) via token masking to calibrate the semantic distribution, and quantifies the resulting Calibrated Semantic Entropy (CSE) as a reliable hallucination signal. Extensive experiments on three medical VQA benchmarks with two medical MLLMs demonstrate that VIHD consistently outperforms state-of-the-art methods, underscoring the importance of fine-grained visual dependency for hallucination detection. The code will be available at https://github.com/Jiayi-Chen-AU/VIHD
Abstract:Reconstructing 3D representations from 2D inputs is a fundamental task in computer vision and graphics, serving as a cornerstone for understanding and interacting with the physical world. While traditional methods achieve high fidelity, they are limited by slow per-scene optimization or category-specific training, which hinders their practical deployment and scalability. Hence, generalizable feed-forward 3D reconstruction has witnessed rapid development in recent years. By learning a model that maps images directly to 3D representations in a single forward pass, these methods enable efficient reconstruction and robust cross-scene generalization. Our survey is motivated by a critical observation: despite the diverse geometric output representations, ranging from implicit fields to explicit primitives, existing feed-forward approaches share similar high-level architectural patterns, such as image feature extraction backbones, multi-view information fusion mechanisms, and geometry-aware design principles. Consequently, we abstract away from these representation differences and instead focus on model design, proposing a novel taxonomy centered on model design strategies that are agnostic to the output format. Our proposed taxonomy organizes the research directions into five key problems that drive recent research development: feature enhancement, geometry awareness, model efficiency, augmentation strategies and temporal-aware models. To support this taxonomy with empirical grounding and standardized evaluation, we further comprehensively review related benchmarks and datasets, and extensively discuss and categorize real-world applications based on feed-forward 3D models. Finally, we outline future directions to address open challenges such as scalability, evaluation standards, and world modeling.
Abstract:Despite remarkable progress in video generation, maintaining long-term scene consistency upon revisiting previously explored areas remains challenging. Existing solutions rely either on explicitly constructing 3D geometry, which suffers from error accumulation and scale ambiguity, or on naive camera Field-of-View (FoV) retrieval, which typically fails under complex occlusions. To overcome these limitations, we propose I3DM, a novel implicit 3D-aware memory mechanism for consistent video scene generation that bypasses explicit 3D reconstruction. At the core of our approach is a 3D-aware memory retrieval strategy, which leverages the intermediate features of a pre-trained Feed-Forward Novel View Synthesis (FF-NVS) model to score view relevance, enabling robust retrieval even in highly occluded scenarios. Furthermore, to fully utilize the retrieved historical frames, we introduce a 3D-aligned memory injection module. This module implicitly warps historical content to the target view and adaptively conditions the generation on reliable warping regions, leading to improved revisit consistency and accurate camera control. Extensive experiments demonstrate that our method outperforms state-of-the-art approaches, achieving superior revisit consistency, generation fidelity, and camera control precision.
Abstract:Deploying foundational medical Segment Anything Models (SAMs) via test-time adaptation (TTA) is challenging under large distribution shifts, where test-time supervision is often unreliable. While active test-time adaptation (ATTA) introduces limited expert feedback to improve reliability, existing ATTA methods still suffer from unreliable uncertainty estimation and inefficient utilization of sparse annotations. To address these issues, we propose Evidential Active Test-Time Adaptation (EviATTA), which is, to our knowledge, the first ATTA framework tailored for medical SAMs. Specifically, we adopt the Dirichlet-based Evidential Modeling to decompose overall predictive uncertainty into distribution uncertainty and data uncertainty. Building on this decomposition, we design a Hierarchical Evidential Sampling strategy, where image-wise distribution uncertainty is used to select informative shifted samples, while distance-aware data uncertainty guides sparse pixel annotations to resolve data ambiguities. We further introduce Dual Consistency Regularization, which enforces progressive prompt consistency on sparsely labeled samples to better exploit sparse supervision and applies variational feature consistency on unlabeled samples to stabilize adaptation. Extensive experiments on six medical image segmentation datasets demonstrate that EviATTA consistently improves adaptation reliability with minimal expert feedback under both batch-wise and instance-wise test-time adaptation settings.
Abstract:Photometric stereo is a technique for estimating surface normals using images captured under varying illumination. However, conventional frame-based photometric stereo methods are limited in real-world applications due to their reliance on controlled lighting, and susceptibility to ambient illumination. To address these limitations, we propose an event-based photometric stereo system that leverages an event camera, which is effective in scenarios with continuously varying scene radiance and high dynamic range conditions. Our setup employs a single light source moving along a predefined circular trajectory, eliminating the need for multiple synchronized light sources and enabling a more compact and scalable design. We further introduce a lightweight per-pixel multi-layer neural network that directly predicts surface normals from event signals generated by intensity changes as the light source rotates, without system calibration. Experimental results on benchmark datasets and real-world data collected with our data acquisition system demonstrate the effectiveness of our method, achieving a 7.12\% reduction in mean angular error compared to existing event-based photometric stereo methods. In addition, our method demonstrates robustness in regions with sparse event activity, strong ambient illumination, and scenes affected by specularities.
Abstract:We introduce MotionCrafter, a video diffusion-based framework that jointly reconstructs 4D geometry and estimates dense motion from a monocular video. The core of our method is a novel joint representation of dense 3D point maps and 3D scene flows in a shared coordinate system, and a novel 4D VAE to effectively learn this representation. Unlike prior work that forces the 3D value and latents to align strictly with RGB VAE latents-despite their fundamentally different distributions-we show that such alignment is unnecessary and leads to suboptimal performance. Instead, we introduce a new data normalization and VAE training strategy that better transfers diffusion priors and greatly improves reconstruction quality. Extensive experiments across multiple datasets demonstrate that MotionCrafter achieves state-of-the-art performance in both geometry reconstruction and dense scene flow estimation, delivering 38.64% and 25.0% improvements in geometry and motion reconstruction, respectively, all without any post-optimization. Project page: https://ruijiezhu94.github.io/MotionCrafter_Page
Abstract:Generating long-form content, such as minute-long videos and extended texts, is increasingly important for modern generative models. Block diffusion improves inference efficiency via KV caching and block-wise causal inference and has been widely adopted in diffusion language models and video generation. However, in long-context settings, block diffusion still incurs substantial overhead from repeatedly computing attention over a growing KV cache. We identify an underexplored property of block diffusion: cross-step redundancy of attention within a block. Our analysis shows that attention outputs from tokens outside the current block remain largely stable across diffusion steps, while block-internal attention varies significantly. Based on this observation, we propose FlashBlock, a cached block-external attention mechanism that reuses stable attention output, reducing attention computation and KV cache access without modifying the diffusion process. Moreover, FlashBlock is orthogonal to sparse attention and can be combined as a complementary residual reuse strategy, substantially improving model accuracy under aggressive sparsification. Experiments on diffusion language models and video generation demonstrate up to 1.44$\times$ higher token throughput and up to 1.6$\times$ reduction in attention time, with negligible impact on generation quality. Project page: https://caesarhhh.github.io/FlashBlock/.
Abstract:Diffusion models have shown remarkable performance in image synthesis by progressively estimating a smooth transition from a Gaussian distribution of noise to a real image. Unfortunately, their practical deployment is limited by slow inference speed, high memory usage, and the computational demands of the noise estimation process. Post-training quantization (PTQ) emerges as a promising solution to accelerate sampling and reduce memory overhead for diffusion models. Existing PTQ methods for diffusion models typically apply uniform weights to calibration samples across timesteps, which is sub-optimal since data at different timesteps may contribute differently to the diffusion process. Additionally, due to varying activation distributions and gradients across timesteps, a uniform quantization approach is sub-optimal. Each timestep requires a different gradient direction for optimal quantization, and treating them equally can lead to conflicting gradients that degrade performance. In this paper, we propose a novel PTQ method that addresses these challenges by assigning appropriate weights to calibration samples. Specifically, our approach learns to assign optimal weights to calibration samples to align the quantized model's gradients across timesteps, facilitating the quantization process. Extensive experiments on CIFAR-10, LSUN-Bedrooms, and ImageNet demonstrate the superiority of our method compared to other PTQ methods for diffusion models.
Abstract:Training a unified model integrating video-to-audio (V2A), text-to-audio (T2A), and joint video-text-to-audio (VT2A) generation offers significant application flexibility, yet faces two unexplored foundational challenges: (1) the scarcity of high-quality audio captions with tight A-V-T alignment, leading to severe semantic conflict between multimodal conditions, and (2) cross-task and intra-task competition, manifesting as an adverse V2A-T2A performance trade-off and modality bias in the VT2A task. First, to address data scarcity, we introduce SoundAtlas, a large-scale dataset (470k pairs) that significantly outperforms existing benchmarks and even human experts in quality. Powered by a novel agentic pipeline, it integrates Vision-to-Language Compression to mitigate visual bias of MLLMs, a Junior-Senior Agent Handoff for a 5 times cost reduction, and rigorous Post-hoc Filtering to ensure fidelity. Consequently, SoundAtlas delivers semantically rich and temporally detailed captions with tight V-A-T alignment. Second, we propose Omni2Sound, a unified VT2A diffusion model supporting flexible input modalities. To resolve the inherent cross-task and intra-task competition, we design a three-stage multi-task progressive training schedule that converts cross-task competition into joint optimization and mitigates modality bias in the VT2A task, maintaining both audio-visual alignment and off-screen audio generation faithfulness. Finally, we construct VGGSound-Omni, a comprehensive benchmark for unified evaluation, including challenging off-screen tracks. With a standard DiT backbone, Omni2Sound achieves unified SOTA performance across all three tasks within a single model, demonstrating strong generalization across benchmarks with heterogeneous input conditions. The project page is at https://swapforward.github.io/Omni2Sound.